Queen and Pawn vs Queen: Escaping the Checks
White to play and win
PlayYour pawn is one step from queening, but his queen on a7 pins it to your king on h7. The rule: step your king out of the pin without standing in front of the pawn, promote, and meet each check by blocking with a queen. The best block also attacks his queen. When the checks run out, trade queens.
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Queen and Pawn vs Queen
White to play and win · Win against perfect defense
Waking the engine…
The theory
Watch the method: press play to see the winning idea run, or step through it move by move.
First, the wrong way out of the pin. Kg8 puts your king in front of the pawn, and after Qb8+ the position is only a draw.
Queen and pawn versus queen is the ending that decides most deep pawn races, and it is played almost entirely by the DEFENDING queen: an endless spray of checks that the winning side must dry up before the pawn can promote. Where those checks run out is a matter of mappable geography.
The defender's map. Perpetual check zones depend on the pawn's file and the defending king's address. Rook pawns leave the biggest drawing zone and knight pawns the next; bishop pawns and center pawns almost always win, because the attacking king finds shelter beside a pawn that is not on the edge. Here the defending king sits in the far corner, the worst possible geography for him: his queen checks alone, with no second piece to renew the net when the first wave is spent.
The attacker's three tools. Centralization first: a dominant queen intersects the checking lines before they start. The king walk second: paradoxically, the winning king often marches TOWARD the enemy king, because proximity turns defensive checks into check-and-trade replies. And the cross-check third, the signature move of all queen endings: interpose with check, and the defender must either trade queens into a lost pawn ending or abandon the pursuit.
Patience is the technique. Fifty-move-rule pressure is real in this material and lazy repetitions burn the clock that matters. Every sequence should either advance the king's shelter-hunt or improve the queen's grip; the defense in this drill never gives up a half point, and it punishes empty checks of your own harder than anything else.
Keep going
Queen and Pawn vs Queen: The Perpetual
Black to play and draw
Queen vs Two Bishops
White to play and win
Queen vs Two Knights
White to play and win
All 18 queen endgames positionsFollow the full curriculum (free)