Wrong Bishop Practice: Hold the Drawn Corner

Black to play and draw

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Bishop and an extra rook pawn, and it is still a dead draw, because the bishop does not control the promotion square. Put your king in the corner. They can never drive you out.

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The Wrong Bishop

Black to play and draw · Hold the draw against perfect play

Waking the engine…

The theory

Watch the method: press play to see the winning idea run, or step through it move by move.

Compare the corner's color with the bishop's color: a8 is a light square, and their bishop moves on dark squares. It can never control a8, so that corner belongs to you.

No exception saves more lost games than this one: bishop plus rook pawn, where the bishop does not control the promotion corner, is a draw: no matter how many tempi, how perfect the technique, how strong the attacker.

Why it holds. To promote, the pawn needs the king evicted from the corner. Eviction requires controlling the corner square, but the attacking king can't do it from adjacent squares without delivering stalemate first, and the bishop, forever stuck on the wrong color, cannot do it at all. The defense is literally: stand in the corner, alternate between the two safe squares.

The checklist before simplifying. Trading into bishop endings is where this knowledge pays: 'if I give up my last kingside pawn, is his remaining pawn a rook pawn? Is his bishop the wrong color for its corner?' Two yeses and any material deficit becomes irrelevant.

In the drill the attacker probes every geometry: zugzwang tries, bishop maneuvers, king triangulation. Watching an opponent who never gives up a half point achieve nothing against three squares of technique is the fastest way to trust this defense forever.

Keep going

All 24 bishop endgames positionsFollow the full curriculum (free)