Cutting Off the King in Rook Endgames

White to play and win

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Your passed pawn wants to run, and his king wants to get in front of it. The rule: first cut his king off with your rook along a file, then keep that cut-off while your king walks up the board with the pawn. Here the cut-off is along the f-file, two files from your pawn.

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Cutting Off the King

White to play and win · Win against perfect defense

Waking the engine…

The theory

Watch the method: press play to see the winning idea run, or step through it move by move.

First, what happens without the cut-off. After Rc1, Kf7 brings his king toward the pawn, and the position is a draw.

Rook and pawn versus rook is a draw when the defending king reaches the pawn's path, and usually a win when it does not. That single sentence decides more endgames than any other, and the tool that enforces it is the cutoff: a rook parked on the file between the enemy king and your pawn.

Why a file and not checks. Checks push a king around for a move or two, but a king can walk through a rain of checks toward the pawn. A rook on a file is different: the king can never cross it, because every crossing square is covered forever. One rook move buys a permanent wall, and the fight is over WHERE the wall stands.

The conversion. Behind the fence, advance the pawn with its king beside it. The defending rook will harass from behind or from the side; answer by keeping your king close to the pawn and using the pawn itself as shelter. The endpoint is a Lucena position, which you already know how to win.

The rule of thumb: a centre or bishop pawn on the fourth rank wins when the defending king is cut off two files away; a knight pawn needs more than that, and a pawn further back needs a wider cut still. In this drill the geometry is exactly on the boundary, and a defence that never cracks will test every attempt to relax the fence.

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All 96 rook endgames positionsFollow the full curriculum (free)