Rook vs Pawn Endgame: Winning the Race

White to play and win

Play

Your rook is facing a passed pawn three squares from promotion, but the pawn's own king is planted right in front of it. Take the queening square, check to gain time, and walk your king in. Cutting the defending king off works when it is separated from its pawn; here it is not.

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Rook vs Advanced Pawn

White to play and win · Win against perfect defense

Waking the engine…

The theory

Rook versus pawn looks trivial (a whole rook!) and produces an astonishing number of half-point tragedies, because a pawn on the sixth or seventh escorted by its king is genuinely fast.

The principles. (1) Your king matters most: measure whether it reaches the queening scene in time, and start running immediately if in doubt. (2) The rook harasses from BEHIND the pawn or from the side: checks that force the escorting king to step in front of its own pawn each gain a full tempo. (3) Cut the king off from the pawn when it lags: a rook fence between king and pawn strands the pawn entirely.

When it's won and when it isn't. With the attacking king close enough, the rook simply wins the pawn. With the defending duo too advanced and your king too far, the pawn promotes. This drill's starting position is a win, but only if your first moves respect the tempo count.

Keep going

All 96 rook endgames positionsFollow the full curriculum (free)