Opposite-Colored Bishops: When Two Extra Pawns Win
White to play and win
PlayOpposite-colored bishops draw many endings, even some with two extra pawns. Here your pawns stand on c6 and f3, with two files between them. Black's king is tied to the c-pawn, so his bishop has to stop the f-pawn on its own. The rule: march your king toward the pawn the bishop is holding back, and push that pawn with the king's support.
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Opposite Bishops: Two Pawns Win
White to play and win · Win against perfect defense
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The theory
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Opposite-colored bishops are the great drawing force of chess, swallowing one-pawn and even two-pawn advantages whole. The antidote is distance. Two extra passed pawns win when they are far enough apart that king and bishop cannot split the guard duties, and this position sits right on the winning side of the line.
The two-doors principle. Each passed pawn is a door the defense must lock. A defending king locks one door completely. The bishop can lock the other only if it blockades on a square of its own color AND has retreat squares along the diagonal when attacked. The attacker's plan writes itself: fix the king at one door with the near pawn, then walk the whole army to the far door and evict the bishop from a diagonal that is too short to run on.
The separation rule of thumb: one file apart and the defending king sits between the pawns for a dead draw; two files apart, bishop's pawns like these win, while a knight's or a rook's pawn usually draws; three files apart, only an advanced knight's pawn still holds; four files apart, the overload always wins. Rook pawns and wrong-colored corners add exceptions in the defender's favor, which is exactly why the drawn version of this material is a separate drill.
The style of the win is pure technique: no races, no tactics, just the slow transfer of force to the door the defense cannot reach. Opposite bishops punish impatience in both directions, and the defence here holds forever if you let the near pawn's grip slip.
Keep going
Opposite Bishops: Guard the Square the Pawn Must Cross
White to play and draw
Beat the Wrong-Diagonal Bishop
White to play and win
Rook and Knight Pawns: Wait on the Long Diagonal
Black to play and draw
All 19 opposite bishops positionsFollow the full curriculum (free)