Connected Passers vs the Counter-Pawn
White to play and win
PlayBoth sides have a rook and a passed pawn story, but the stories are not equal: your two connected passers have a king escort, and your rook already sits behind his single runner. Push, and let the geometry do the rest.
No signup needed. The opponent never gives up, and every mistake gets explained.
Connected Passers vs the Counter-Pawn
Win against perfect defense
Waking the engine…
The theory
Real rook endgames rarely give you clean extra material; they give you races. This is the canonical winning race: two connected passed pawns with king support against one passed pawn whose only friend is its rook.
One rook, one job each. Your rook stands behind the enemy pawn, the Tarrasch square, where it stops the runner forever without spending another tempo. His rook faces an impossible portfolio: block two connected pawns AND babysit his own runner. Every defensive setup he chooses leaves one job undone, and the tablebase in this drill will always choose the most annoying compromise available.
The escort technique. Connected passers with the king between them advance like a phalanx: the king shields the front pawn from frontal checks, each pawn covers its partner's crossing square, and the defending rook can only give side checks that run out as the pawns gain ranks. Do not chase his pawn with your king; distance from your own passers is the only way to lose this.
The evaluation habit this drill builds: in double-passer races, ask which rook is ACTIVE toward the enemy pawn and PASSIVE toward its own. The side whose rook does its whole job in one square is usually winning, whatever the raw pawn count says.