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Journeys

Five arcs through endgame theory. Finish every position of a theme, against perfect defense, and the journey is yours, with a one-time XP bonus to show for it.

The Checkmates

Every basic mate, from queen ladder to the bishop-and-knight dance. The endings you must never fumble.

0/5 positions · +150 XP on completion

Pawn Endgames

Opposition, the square, triangulation: the geometry every other ending reduces to.

0/7 positions · +200 XP on completion

Rook Endgames

Lucena, Philidor, Vancura. The most common endings in real games, and the most butchered.

0/7 positions · +200 XP on completion

Queen Endgames

Stopping the runner, the rook-pawn fortress, and the queen-versus-rook grind.

0/3 positions · +100 XP on completion

Minor Pieces

Knight blockades and the wrong-bishop corner: the drawing tricks that save half points.

0/2 positions · +75 XP on completion