Journeys
Five arcs through endgame theory. Finish every position of a theme, against perfect defense, and the journey is yours, with a one-time XP bonus to show for it.
The Checkmates
Every basic mate, from queen ladder to the bishop-and-knight dance. The endings you must never fumble.
0/5 positions · +150 XP on completion
Pawn Endgames
Opposition, the square, triangulation: the geometry every other ending reduces to.
0/7 positions · +200 XP on completion
Rook Endgames
Lucena, Philidor, Vancura. The most common endings in real games, and the most butchered.
0/7 positions · +200 XP on completion
Queen Endgames
Stopping the runner, the rook-pawn fortress, and the queen-versus-rook grind.
0/3 positions · +100 XP on completion
Minor Pieces
Knight blockades and the wrong-bishop corner: the drawing tricks that save half points.
0/2 positions · +75 XP on completion