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Train/Killing the Reserve Tempo: f and h vs the h-Pawn

Killing the Reserve Tempo: f and h vs the h-Pawn

The same material that only draws when the other side has the move is winning when you have it. The key is White's pawn on h2. On its starting square, it can move one square or two, and those spare tempi are the whole defense. Take them away.

Play for time (Défi)