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Theory/The King's Zigzag

The King's Zigzag

You are White and you play to win. Both pawns are five moves from queening. Your king has to come back to c2 to stop the b-pawn, and a pawn push with check would cost you the move you need. The rule: on the way back, pick a route the pawn cannot check. A crooked route takes no more moves than a straight one.

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