Two Knights Hold the Fortress
White to play and draw
PlayA dangerous passed pawn is one step from queening, but your two knights and a locking pawn build a fortress. Stop the runner and keep the enemy king boxed in, and the draw holds.
No signup needed. The opponent never gives up, and every mistake gets explained.
Two Knights Hold the Fortress
Hold the draw against perfect play
Waking the engine…
The theory
Two knights struggle to force a win, but they excel at defense, weaving nets that stop pawns and confine kings.
Neutralize the runner. The most advanced enemy pawn is the real threat. Keep a knight positioned to capture or blockade it as it advances.
Keep the cage locked. Your own pawn can restrict the enemy king. Preserve that structure so the king cannot join the attack.
In this drill the attacker pushes for promotion and freedom for the king. Coordinate both knights, hold the net, and the game is drawn.