Knight endgames
The knight is a short-range piece, clumsy against a rook-pawn and unable to lose a tempo. Play out how it stops a runner and how the extra pawn is converted or held.
21 positions to play
The Knight Blockade
Black to play and draw
Knight vs Rook Pawn
White to play and draw
The Knight Mates the King in the Corner
White to play and win
A Lone Knight Mates in the Corner
White to play and win
The King Locked in Front of Its Pawn
Black to play and draw
The Knight Catches the Runner
White to play and draw
Offer the Knight in the Corner
White to play and draw
Deflect the Blockader, Run the Rook Pawn
White to play and win
Stopping the Rook Pawn With Check
Black to play and draw
Sacrifice to Clear the Pawn's Path
White to play and win
Defend the Passed Pawn From Behind
White to play and win
The Knight Guards the Blockaded Pawn
White to play and win
The Knight's Pawn Exception
Black to play and win
King and Knight Mate the King Trapped by Its Own Pawn
White to play and win
Two Knights Cage the King
White to play and draw
Locked Rook Pawns, Spare Pawn
Black to play and draw
Knight and Pawn vs Knight
White to play and win
Choosing the Barrier Square with King Support
White to play and draw
Lateral Control of the Promotion Square
White to play and draw
The Knight's Worst Square
White to play and win
Knight Holds Two Connected Pawns
White to play and draw
Learn the theory
The written method behind these positions: what to aim for, the exact moves, and the traps that lose a won ending.