Knight vs Knight's Pawn: The Corner Exception
Black to play and win
PlayPush. Against a knight's pawn one step from queening, the defending knight only survives by standing right in front of it, on b1, and this knight will never get there in time. The corner takes away the squares it would need, and every checking circuit runs dry.
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The Knight's Pawn Exception
Black to play and win · Win against perfect defense
Waking the engine…
The theory
A lone knight copes with a central passed pawn on the seventh rank, but the knight's pawn is an exception. The edge of the board is close, and it takes away the squares on the far side of the pawn that the knight needs to keep checking and circling back.
In front, or nothing. Against a knight's pawn one step from queening, the defender draws only if its knight already stands in front of the pawn. If it cannot get there, the pawn promotes. That is why the winning move is to push at once: 1...b2 slams the door before the knight can occupy b1.
No square on the far side. After 1...b2 2.Nd2+ Kc1 3.Nb3+ Kd1, every check has been spent and the knight controls no square that stops the pawn. With a central pawn the knight would find a saving square beyond the pawn; one file nearer the corner, that square does not exist.
In this drill the defender will check and try to swing the knight in front. Push first, walk the king to c1 and d1 out of the checks, and queen.
Keep going
King and Knight Mate the King Trapped by Its Own Pawn
White to play and win
Two Knights Cage the King
White to play and draw
Locked Rook Pawns, Spare Pawn
Black to play and draw
All 21 knight endgames positionsFollow the full curriculum (free)