King & pawn
King and pawn endgames are pure calculation and technique: one tempo decides the whole game. Play out opposition, key squares and the square rule until the winning and drawing methods are automatic.
18 positions to play
Opposition: King Before Pawn
White to play and win
The Rook Pawn Corner Fortress
Black to play and draw
The Square of the Pawn
Black to play and draw
The Outside Passed Pawn
White to play and win
Winning the Pawn Race
White to play and win
Defending King & Pawn vs King
Black to play and draw
Triangulation: Losing a Move to Win
White to play and win
Key Squares: The Winning Map
White to play and win
King and Two Pawns vs King
White to play and win
Distant Opposition and Outflanking
White to play and win
The Reti Manoeuvre
White to play and draw
Shouldering: Winning the King Race
White to play and win
The Protected Passed Pawn
White to play and win
The Breakthrough
White to play and win
Separated Passers: The Floating Square
White to play and win
Two Pawns Against One
White to play and win
Corresponding Squares
White to play and win
Mined Squares
White to play and win