King & pawn

King and pawn endgames are pure calculation and technique: one tempo decides the whole game. Play out opposition, key squares and the square rule until the winning and drawing methods are automatic.

68 positions to play

Opposition: King Before Pawn

White to play and win

The Square of the Pawn

Black to play and draw

The Rook Pawn Corner Fortress

Black to play and draw

Take the Opposition to Hold the Draw

Black to play and draw

King on the Sixth: The Winning Formation

White to play and win

The Rule of the Square: Outrunning the King

White to play and win

The Pawn That Never Moves

White to play and draw

Queen Beats the Center Pawn

White to play and win

Reciprocal Zugzwang: e6 Against c5

White to play and win

The Same Position, and Only One Move Saves It

Black to play and draw

The Bishop Pawn Escapes

White to play and draw

When the Bishop Pawn Loses Anyway

White to play and win

Let the Rook Pawn Queen, Then Mate

White to play and win

The Pendulum Defense

White to play and draw

The King's Zigzag

White to play and win

Zigzag Around the Check

White to play and draw

Key Squares: The Winning Map

White to play and win

King and Two Pawns vs King

White to play and win

Defending King & Pawn vs King

Black to play and draw

Distant Opposition and Outflanking

White to play and win

The Opposition Is Worthless Without an Outflank

Black to play and draw

One Reserve Tempo Wins the Opposition

White to play and win

Opposition With Room: The d5 Breakthrough

White to play and win

Give Both Pawns Away to Save the Game

White to play and draw

Corresponding Squares: One Move Holds, Six Lose

Black to play and draw

Grigoriev 1920: Two Spare Tempi and a Stalemate

White to play and draw

Killing the Reserve Tempo: f and h vs the h-Pawn

Black to play and win

Reciprocal Zugzwang: One Tempo Draws

White to play and draw

One Tempo Short: g and h vs the h-Pawn

White to play and draw

g and h Against the h-Pawn: The Winning Half

White to play and win

Triangulation: Losing a Move to Win

White to play and win

Corresponding Squares Behind the Passed Pawn

White to play and win

The Stalemate That Saves

Black to play and draw

Corresponding Squares: Dedrle's Draw

Black to play and draw

The Wing Pawn Is Bait

White to play and win

Fix the Pawns and Draw

Black to play and draw

The Tempo Count Decides

White to play and win

The Extra Pawn That Cannot Win

Black to play and draw

The Outside Passed Pawn

White to play and win

Two Pawns Against One

White to play and win

The Reti Manoeuvre

White to play and draw

Shouldering: Winning the King Race

White to play and win

The Protected Passed Pawn

White to play and win

The Breakthrough

White to play and win

Separated Passers: The Floating Square

White to play and win

Winning the Pawn Race

White to play and win

Blocked Pawns: Racing for the Key Squares

White to play and win

Separated Pawns Defend Each Other

White to play and win

Doubled Pawns Against a Bare King

White to play and win

Inside the Square and Still Too Slow

White to play and win

Stop the Runner First, Then Queen

White to play and win

Mined Squares: c4 and b6

White to play and draw

Winning with a Frozen King

White to play and win

The Bishop Sacrifice That Buries a King

White to play and win

The Floating Square: When One Pawn Must Queen

Black to play and win

The Floating Square That Falls Short

Black to play and draw

Two Files Apart: The King Wins Both Pawns

White to play and win

Three Connected Pawns and the One Square That Wins

White to play and win

Two Passers and a King on a Leash

White to play and win

Leaving the Box at the Right Moment

White to play and win

Winning by Zugzwang

White to play and win

Triangulation: Losing a Move to Win

White to play and win

Corresponding Squares

White to play and win

Mined Squares

White to play and win

Winning the Queening Race with a Check

White to play and win

Two Rook Pawns and a Distant Passer

White to play and win

A Central Passer Beside Blocked Rook Pawns

White to play and win

A Bishop Pawn Beside Blocked Rook Pawns

White to play and win

Learn the theory

The written method behind these positions: what to aim for, the exact moves, and the traps that lose a won ending.

Practice endlessly

Once you know the model, drill an endless stream of fresh, tablebase-verified variations of the same pattern.

🔁 King & pawn🔁 Pawn race

Other endgame families

All endgame themes