Zigzag and the Diagonal Check: Holding the Draw

White to play and draw, after Moravec, 1952

Play

You are outside the square of the a-pawn and cannot catch it. So both sides will queen. The draw hangs on a detail: your king must take a crooked route that stays off the diagonal where Black's new queen would give check.

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Zigzag Around the Check

White to play and draw · Hold the draw against perfect play

Waking the engine…

The theory

Watch the method: press play to see the winning idea run, or step through it move by move.

White cannot catch the a-pawn: his king is outside its square. Both sides will queen, and the game is decided by where the checks fall.

Reti's idea. Your king does not chase the pawn. It heads for the squares from which it escorts your own passer, and only Kg4 does that in the fastest way. Every other first move loses.

Dodging the check. From f5, the natural Kf6 loses on the spot: f6 lies on the a1-h8 diagonal, so when Black promotes on a1 the check gains him the tempo he needs. Only Kg6 sidesteps it.

The finish. The pawn runs while the king holds g6, and Kf7 comes only after the black king stops it on e7, guarding the queening square; Black queens first, and e8=Q arrives with check. Queen against queen, and the point is split.

In this drill you are the one holding the draw. Take the crooked route.

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