How to Draw King and Pawn vs King
Black to play and draw
PlayHere is the defender's rule: stay in front, take the opposition, and never leave the pawn's path. Do that, and even the strongest attacker gets nothing.
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Defending King & Pawn vs King
Black to play and draw · Hold the draw against perfect play
Waking the engine…
The theory
Watch the method: press play to see the winning idea run, or step through it move by move.
Put your king right in the pawn's path. Step aside only when you are forced, and always go straight back.
Half of knowing king-and-pawn endings is knowing when the defender holds. This position is dead drawn, but only with exact play, and 'exact' is a shorter list than most players think.
The method. (1) Keep your king in front of the pawn, on its promotion square's file: once you are behind the pawn it is already too late. (2) When the kings face off, hold the opposition: if the attacker's king stands directly ahead with one square between, you must be the one NOT moving. When forced to retreat, step STRAIGHT back, never diagonally: the crooked retreat loses the opposition duel one move later.
The saving grace. If everything else fails and the pawn arrives on the seventh rank giving check, step straight in front of it, onto the promotion square: the attacker either delivers stalemate or abandons the pawn. Knowing this resource kills the panic.
Why it matters. Attackers at every level push the pawn too early. Defenders who know this method turn those mistakes into half-points, every time.
Keep going
Distant Opposition and Outflanking
White to play and win
The Opposition Is Worthless Without an Outflank
Black to play and draw
One Reserve Tempo Wins the Opposition
White to play and win
All 68 king & pawn positionsFollow the full curriculum (free)