Corresponding Squares: Dedrle's Draw

Black to play and draw, after Dedrle, 1921

Play

The white king is miles away and this is still a razor-thin draw. Your b4 pawn is the target, three squares win the game for White if his king reaches one of them, and you keep him out with a system of corresponding squares.

New to this ending? Learn the method first: King & Pawn Endgames

No signup needed. The opponent never gives up, and every mistake gets explained.

Corresponding Squares: Dedrle's Draw

Black to play and draw · Hold the draw against perfect play

Waking the engine…

The theory

Dedrle's 1921 study is the cleanest introduction to corresponding squares in a pawn ending. There is no blockade, no fortress and no frozen majority: there is a set of squares, and a rule for shadowing the enemy king.

The key squares. White wins if his king reaches c4, d4 or e4, because from there he collects the b4 pawn and his two pawns decide the game. Your entire task is to keep him off all three.

The correspondence. Work backwards from the key squares. White's king on d3, f3 or h3 must be answered by your king on d5. His king on e3 or g3 must be answered by e5. While he is still on the second rank, you wait on d6 or e6. When he comes further up, you hold the lateral opposition, walking the d- and e-files.

Why guessing fails. The pairs are not symmetrical: three white squares map onto the single square d5. Guess and you lose, count and the draw is easy.

In this drill the defensive moves are only moves. Learn the table.

Keep going

All 62 king & pawn positionsFollow the full curriculum (free)