Fix the Pawns and Draw

Black to play and draw

Play

The same position from the other chair. Everything hangs on a single tempo, and this time you are the one who gets to spend it: block the rook pawns before White does, then hold his far pawn.

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Fix the Pawns and Draw

Black to play and draw · Hold the draw against perfect play

Waking the engine…

The theory

The mirror image of the winning version: same board, other player to move. That alone flips the result, which tells you exactly what kind of ending this is.

One tempo. With White to move, a4-a5 fixes your rook pawn on a6 and his king wins the race to it. With you to move, ...a5! blocks his pawn on a4 first, and the race ends level.

No fortress. Nobody blockades anything. The rook pawns stop each other without a king in sight, and your king spends its whole life on the far pawn.

Hold the passer. Once the rook pawns are locked, only Kf6 keeps the draw. Stand in front of the pawn and let White probe.

In this drill count the race and then trust the count. One extra pawn is not enough.

Keep going

All 62 king & pawn positionsFollow the full curriculum (free)