Grigoriev 1920: Two Spare Tempi and a Stalemate
White to play and draw, after Grigoriev, 1920
PlayYou are a pawn down with your king cornered, and the rescue is not a fortress. It is a stalemate, and it only works because your h-pawn is still sitting on its starting square with two spare moves in hand.
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Grigoriev 1920: Two Spare Tempi and a Stalemate
White to play and draw · Hold the draw against perfect play
Waking the engine…
The theory
Watch the method: press play to see the winning idea run, or step through it move by move.
Do not run for the corner. Kh1 loses on the spot, and so does Kf1. The square that saves the game is f2, and the mechanism is stalemate on the f-file, not a rook-pawn corner on h1.
Grigoriev's 1920 study is the model for f and h pawns against a lone h pawn. You are a pawn down, your king is being shouldered around, and the saving idea is stalemate.
One move draws. Kf2 is the only move that holds. Both Kh1 and Kf1 lose immediately, so the instinct to sprint for the rook-pawn corner is precisely the wrong instinct here. There is nothing to defend on h1.
The cage on f1. Play runs 1.Kf2 Kg4 2.Ke3 h6 3.Kf2 Kf4 4.Ke1 Ke3 5.Kf1 h5 6.Ke1 f2+ 7.Kf1. The black pawn on f2 now covers e1 and g1, the black king covers e2 and g2, and f2 itself is guarded. White's king has no legal square at all. That is not a disaster, it is the point.
Steinitz's rule supplies the tempi. Steinitz's paradox says pawns stand best on their original squares, because from home a pawn can choose to move one square or two. With the king frozen on f1, the h-pawn on h2 is the only thing that can move, and it has exactly two moves in it: h3 and then h4. After 7...Kf3 8.h3 Kg3 9.h4, Black cannot make progress, and if the black king comes back to f3 White has no legal move left and the game is a stalemate.
In this drill you defend a pawn down. Play Kf2, keep your king in the e1, f1, f2, e3 box, and keep the h-pawn's two reserve moves in your pocket until the stalemate needs them.
Keep going
Killing the Reserve Tempo: f and h vs the h-Pawn
Black to play and win
Reciprocal Zugzwang: One Tempo Draws
White to play and draw
Opposition With Room: The d5 Breakthrough
White to play and win
All 62 king & pawn positionsFollow the full curriculum (free)