f and h Pawns vs the h Pawn: Winning With the Move
Black to play and win
PlayThe same material that only draws when the other side has the move is winning when you have it. The key is White's pawn on h2. On its starting square, it can move one square or two, and those spare tempi are the whole defense. Take them away.
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Killing the Reserve Tempo: f and h vs the h-Pawn
Black to play and win · Win against perfect defense
Waking the engine…
The theory
Watch the method: press play to see the winning idea run, or step through it move by move.
The line between a draw and a win in this ending is a single tempo, and the tempo lives on h2.
Steinitz's rule, turned against White. A pawn on its original square can move one square or two, which is a reserve move the defender can spend whenever he needs to pass the turn back to you. White's h2-pawn is that reserve, and while it is available the defense holds. Your first job is to destroy it.
...h4 and ...h3. Push the h-pawn to h4, and later, once your king has come across to d3, on to h3. Once it lands on h3, White's h2-pawn is blocked for the rest of the game and White has no pawn move left anywhere on the board. Every turn now costs him a king move, which is exactly what zugzwang needs. Your own f-pawn, still back on f5, is the spare move you keep for yourself.
The breakthrough. With White reduced to king moves, walk around him: ...Ke4, ...Kd3, ...Kd2, ...Ke1, ...Kf1, ...Kg1 gets your king behind his. Then f4+ deflects the white king off the h2-pawn, ...Kxh2 wins it, and the f-pawn runs.
A guidepost position. Commit this exact picture to memory: f and h pawns, with the h-pawn already advanced, against a lone h-pawn still at home. Every ending of this material reduces to one question, can the stronger side reach this position with the defender to move? When you are attacking, steer for it with the move in hand. When you are defending, steer for it with the move already spent.
In this drill you have the move and therefore the win, but the path is long. Freeze the reserve tempo first, keep yours, and only then start the king march.
Keep going
Reciprocal Zugzwang: One Tempo Draws
White to play and draw
One Tempo Short: g and h vs the h-Pawn
White to play and draw
g and h Against the h-Pawn: The Winning Half
White to play and win
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