Reciprocal Zugzwang in Blocked Pawn Endgames

White to play and win

Play

The d-pawns are nose to nose, so only the kings can move. The whole game turns on one pair of squares, e6 for you and c5 for the defender. Whoever is forced to step there first loses the argument.

Updated

New to this ending? Learn the method first: King & Pawn Endgames

No signup needed. The opponent never gives up, and every mistake gets explained.

Reciprocal Zugzwang: e6 Against c5

White to play and win · Win against perfect defense

Waking the engine…

The theory

Watch the method: press play to see the winning idea run, or step through it move by move.

With the d-pawns blocked head to head neither pawn can move, and the game reduces to a king duel over the d6 pawn.

The mined pair. Kings on e6 and c5 is a reciprocal zugzwang: whoever is to move loses the argument. Black to move must abandon d6. White to move has thrown the win away.

Arrive second. So you may not walk into e6 on your own initiative. 1.Kf6! is the only move and 2.Ke7! is the only move, both keeping a tempo in hand. Only once Black commits with 2...Kc5 do you play 3.Ke6, handing him the obligation to move.

In this drill the defender never blunders. Take the long route, arrive on e6 second, win the d6 pawn, and promote.

Keep going

All 68 king & pawn positionsFollow the full curriculum (free)