The Protected Passed Pawn: A King in Chains
White to play and win
PlayYour d5 pawn is passed and protected by the c4 pawn. The rule: his king cannot take the d-pawn, and he cannot leave the pawn's square without letting that pawn run, so your king is free. Use that freedom to win his g-pawn, and keep the c-pawn where it is until your king comes back.
Updated
New to this ending? Learn the method first: King & Pawn Endgames
No signup needed. The opponent never gives up, and every mistake gets explained.
The Protected Passed Pawn
White to play and win · Win against perfect defense
Waking the engine…
The theory
Watch the method: press play to see the winning idea run, or step through it move by move.
Do not push c5 yet. After c5+ he takes on d5, and the game is a draw. While c4 stays put, it protects d5.
The outside passed pawn wins by decoying the defender away. Its cousin, the protected passed pawn, wins by something even stronger: it freezes the defending king in place for as long as you like.
Double immunity. A passed pawn defended by another pawn cannot be captured by the enemy king: the recapture square is covered, so the capture is simply illegal. And the king cannot walk away from it either, because the pawn would run. The defender is locked inside the pawn's square with no way to make progress and no way to leave. You, meanwhile, own the rest of the board.
The winning plan writes itself: leave the frozen duo alone, walk your king to whatever else the defender owns, and take it. Return with an extra pawn or an extra entry square, and zugzwang finishes the job. There is no counterplay: counterplay requires a defender who can move.
The limit of the leash. The protected passer is a leash, but a short one when few pawns remain. If the defender can guard his own pawn and stay inside your pawn's square at the same time, the win can slip to a draw. Even on the sixth rank it does not win by itself: if the defender has a runner of his own, count the race before you trust the leash.
The one way to lose it is to release the tension. Pushing the protecting pawn feels active and throws the win away on the spot: the passer loses its guard, the enemy king takes it, and the game is drawn. In this drill that single pawn push is the difference between winning and shaking hands, and your opponent will accept the handshake instantly.
Keep going
The Breakthrough
White to play and win
Winning the Pawn Race
White to play and win
Blocked Pawns: Racing for the Key Squares
White to play and win
All 68 king & pawn positionsFollow the full curriculum (free)