g and h Pawns vs the h Pawn: Winning With Kh6
White to play and win
PlayTwo pawns against one, and the winning plan is to put your king on h6. The rule: a pawn still on its second rank can move one square or two, so keep it there and use that choice to hand Black the move at the right moment.
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g and h Against the h-Pawn: The Winning Half
White to play and win · Win against perfect defense
Waking the engine…
The theory
Watch the method: press play to see the winning idea run, or step through it move by move.
Head for h6, not f6. After Kf6 Kf8 the black king stays in front of the pawns, and it is a draw.
This structure is a razor. With Black to move you win, with White to move you do not, and nothing on the board changes except whose turn it is. Here Black has already spent his move, so the win is on.
The plan is Kh6. Not a breakthrough, not a pawn race. The king walks to h6, the black king is frozen on the back rank, and only then do the pawns move.
Spend the tempi one at a time. h3 first, then h4. With the g-pawn still on g4, playing h4 in one go loses the win outright: the pawn on its home square is worth two waiting moves and you need both. Burn them in a single step and the black king reaches h8 in time, so the break only draws. Once the g-pawn stands on g5 the correspondence flips, and there h4 in one go is the only move.
The break. g5, h5, then g6. After hxg6 hxg6 the surviving pawn is a g-pawn, and with your king on h6 it queens. Nothing here is a rook-pawn fortress.
The companion. Our drill "One Tempo Short: g and h vs the h-Pawn" is this same position with the black king still on g7 and White to move. There the count comes out one short and g7+ Kg8 Kg6 is stalemate. One tempo, two results.
Keep going
Triangulation: Losing a Move to Win
White to play and win
Corresponding Squares Behind the Passed Pawn
White to play and win
The Stalemate That Saves
Black to play and draw
All 68 king & pawn positionsFollow the full curriculum (free)