Rook and Pawn vs Rook: Drawing on the Sixth

Black to play and draw

Play

Same picture, but your rook stands on a7 and you have the move. One check saves the game, and it has to be played right now.

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Holding the Sixth-Rank Pawn

Black to play and draw · Hold the draw against perfect play

Waking the engine…

The theory

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With the attacker's pawn on the sixth and his king on g6, the defender is a single tempo from being lost. That tempo is worth a check.

Only Rg7+ draws. Everything else loses. Kxg7 is illegal, because your own king on g8 guards that square, and fxg7 does take the rook but leaves you stalemated. So the check is safe, and it kicks White's king off g6.

Then get distance. After Kf5 play Rg2. The rook needs room behind the enemy king to keep checking, and a rook sitting next to the pawn has none.

Why the hurry. Leave White alone for one move and he plays Rb7, Rg7+ and Rh7, and the pawn check on f7 wins your rook on the back rank.

Keep going

All 96 rook endgames positionsFollow the full curriculum (free)