Holding the Sixth-Rank Pawn
Black to play and draw
PlayThe same picture, but your rook stands on a7 and you have the move. One check saves the game, and it has to be played right now.
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Holding the Sixth-Rank Pawn
Black to play and draw · Hold the draw against perfect play
Waking the engine…
The theory
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With the attacker's pawn on the sixth and his king on g6, the defender is a single tempo from being lost. That tempo is worth a check.
Only Rg7+ draws. Everything else loses. The rook on g7 cannot be taken, because your own king on g8 guards it, and the check kicks White's king off g6.
Then get distance. After Kf5 play Rg2. The rook needs room behind the enemy king to keep checking, and a rook sitting next to the pawn has none.
Why the hurry. Leave White alone for one move and he plays Rb7, Rg7+ and Rh7, and the pawn check on f7 wins your rook on the back rank.
Keep going
The Wrong Side of the Pawn
White to play and draw
A Drawn Pawn on the Sixth
White to play and draw
Pawn on the Sixth: the King Steps to e8
White to play and win
All 83 rook endgames positionsFollow the full curriculum (free)