King and Queen Checkmate: Practice Drill

White to play and win

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Use the queen to drive the king to the edge. Then bring your king in, and let the queen finish the checkmate. One rule matters most: do not allow stalemate by taking away every legal move too soon.

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King & Queen Checkmate

White to play and win · Win against perfect defense

Waking the engine…

The theory

Watch the method: press play to see the winning idea run, or step through it move by move.

The king and queen mate is the first technique every player needs: after a pawn promotes, this is how the game actually ends.

The method. Place your queen a knight's move away from the enemy king and copy its retreats: the king loses one rank or file every move and is soon trapped on the edge. Then walk your king in, one square at a time: the queen holds the box while it travels. Mate follows on the edge, with the queen protected by your king or delivering from a distance along the last rank.

The one danger: stalemate. With the enemy king cornered, many queen moves leave it no legal square while not giving check, an instant draw. The knight's-move technique keeps him to a single shuffle square, but only while he is off the corner: with his king on h8, a queen on g6 or f7 is already stalemate. So once he is cornered, freeze the queen and count his squares before every king move: with his king on h8, your queen on g5 and your king on g6, g8 is his only square, so stepping to h6 is stalemate while f7 forces his king to h7 and the queen mates on g7.

Why drill it? Against a defence that never cracks the sloppy version takes 30+ moves or ends in stalemate. The clean version mates in under 10 from almost anywhere.

Keep going

All 8 checkmates positionsFollow the full curriculum (free)