Rook Endgame Draw: Pawn on the Sixth with the Move
Black to play and draw
PlayThe same position, but you are to move. With White to move this is a win, so your one tempo has to go into the one check that stops the winning plan before it starts.
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Pawn on the Sixth: Only Ra7+ Holds
Black to play and draw · Hold the draw against perfect play
Waking the engine…
The theory
Watch the method: press play to see the winning idea run, or step through it move by move.
The pawn on the sixth with the attacking king in front of it sits on a knife edge. With White to move it is won. With Black to move it is drawn, and exactly one move draws.
Only Ra7+. The check kicks the white king off e7 before it can step to e8 and free the pawn. Every other rook move and every king move loses.
Checking distance. A defending rook needs roughly three files between itself and the enemy king, so the king cannot answer a check by walking at the rook. From the a-file against a king on d or e, the checks never end.
A pawn on the sixth shelters nothing. It does not screen its own king from checks along the ranks, which is why the white king gets chased away from the pawn instead of escorting it.
In this drill you must find the holding resource at once. One loose move hands back the tempo and the win returns.
Keep going
The Rook Too Close to the Pawn
White to play and win
Rook Behind the Pawn, King to e8
White to play and win
The Vancura Position
Black to play and draw
All 96 rook endgames positionsFollow the full curriculum (free)