Rook and Pawn vs Rook: When Side Checks Run Out
White to play and win
PlayPawn on the seventh, your king in front of it, and Black's rook set up on the a-file to check from the side. From the a-file only two files, b and c, separate the rook from the d-pawn: one short of the three the rule requires.
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Where the Side Checks Run Out
White to play and win · Win against perfect defense
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The theory
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The defender's best weapon against a pawn on the seventh is a stream of checks from the side. The rule of thumb is that the rook needs a checking distance of at least three files. This position is what happens when that distance is missing.
Rf1+ is the first move, not the rook lift. The check is a free tempo and it pushes the black king away from the action. Two moves here lose outright (Ra1 and Re2) and two more merely draw (Re6 and Re8), so the margin is thin.
Rd1 frees the king. With the rook behind its own pawn, d7 is defended and White's king is no longer chained to d8.
Then walk at the checks. Kc7, and if Ra7+ then Kb6 attacks the checking rook. Ra8, d8=Q, and the rook must give itself up for the new queen.
Two files is not enough. Our position "Pawn on the Seventh: Building the Bridge" shows the attacker's standard method. This one shows the defender coming up a file short: the long side of a d-pawn is the kingside, so the rook belonged on the h-file, three files from the pawn, with the black king on the queenside.
Keep going
The Knight Underpromotion Defense
White to play and draw
When the Knight Trick Fails
White to play and win
Rook Against Connected Pawns
White to play and draw
All 96 rook endgames positionsFollow the full curriculum (free)