Extra Pawn vs Wrong Bishop: Practice the Win
White to play and win
PlayYou are two pawns up, but your bishop runs on light squares and your h-pawn promotes on h8, a dark square. Bishop and h-pawn alone cannot drive a king out of that corner, so they only draw. Your g-pawn promotes on g8, a light square, and it is the pawn that wins. The rule: never let Black's bishop take the g-pawn, and welcome a trade of bishops.
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The Wrong Bishop's Bodyguard Pawn
White to play and win · Win against perfect defense
Waking the engine…
The theory
Watch the method: press play to see the winning idea run, or step through it move by move.
Pushing g4 at once throws the win away. After g4 Bxg4 Kxg4 only the h-pawn is left, with the wrong bishop, and the game is a draw.
The wrong-bishop fortress is usually taught as a defensive miracle. This position teaches it from the other chair: you are winning two pawns up, and the entire game is preventing your opponent from BUYING that miracle. Every defensive resource you learn is a threat you must learn to deny.
One pawn is the win, the other is a rumor. The h-pawn promotes on a dark square and your bishop lives on light: alone with the bishop it draws against a king in the corner, no matter what. The g-pawn promotes on light, the right color, so the win exists exactly as long as the g-pawn does. That asymmetry rewrites the value of every capture on the board before it happens.
Sorting the trades. Bishop for bishop: winning, take it whenever offered, since king with g- and h-pawns strolls home. His bishop for your g-pawn: drawn, EVEN when the bishop is lost for nothing in return, because bishop plus wrong rook pawn is the same fortress with extra furniture. The defender will offer the g-pawn trade in every geometry the position allows, including sacrifices that look like blunders. Count the leftovers, not the points.
The conversion is ordinary technique with one extra commandment: the king leads, the pawns advance together, and the g-pawn is never, at any moment, capturable for less than a whole bishop that you get to keep... which is to say never. Endgames are exit ramps: before every trade, name the ending you are entering and make sure it is on the winning list.
Keep going
Rear Opposition: the Defender Holds
Black to play and draw
The Three-Square Diagonal
White to play and win
The Wrong Bishop
Black to play and draw
All 24 bishop endgames positionsFollow the full curriculum (free)