Rook and Two Pawns vs Rook and One: The e6 Wedge
White to play and win
PlayAll the pawns are on one wing, and you have traded down to rook and two pawns against rook and one. Your pawn on e6 is a wedge that takes away the squares Black's king needs. Walk your king in, win the pawn on g7, and escort the h-pawn home.
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The e6 Wedge: Two Pawns Beat One
White to play and win · Win against perfect defense
Waking the engine…
The theory
With all the pawns on one wing, an extra pawn wins only when it does real work. Here the pawn on e6 is a wedge: it strips the black king of the squares it would use to blockade, and that is what turns rook and two pawns against rook and one into a win.
The king invades, the rook stays home. Your rook on e5 guards the e-pawn from the side, so the king marches in with Kg6 and takes g7. The black rook can only check from behind, and trading rooks is fine, though not because the wedge survives: after Rxg5+ Kxg5 Black takes it back with Kxe6. The pawn ending is won all the same, and by exactly one move, Kg6.
Shelter, then shut the door. After winning g7, the king hides on h6 in front of its own pawn, where the checks stop. Then Rg5 blocks the file for good and the h-pawn promotes.
In this drill the defender will check from behind and try to trade rooks: answer the g-file check with Rg5. The trade is welcome, but not for the reason it looks: after Rxg5+ Kxg5 Black answers Kxe6 and the wedge is gone. The pawn ending is won anyway, and only by Kg6, which goes after the g-pawn and then runs the h-pawn.
Keep going
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